Special Abilities
From Too Human Database
| Name | Descrption | Bonus Cap |
|---|---|---|
| 1-Handed Critical | Increases the critical chance of a 1-Handed weapon. | +10% |
| 1-Handed Damage | Increases damage done by all one handed swords, staves, and hammers. | +30% |
| 2-Handed Damage | Increases the damage done by all 2 handed swords, staves, and hammers. | +30% |
| 2-Handed Status Chance | Increases the chance of inflicting a status problem on a enemy if they are hit by a 2-handed weapon. | +5% |
| Ablative Shield | Ablative Shield gives the player a chance of absorbing damage. | |
| Aggression | Aggression increases your "aggro" making it more likely that enemies will attack you. | +1000% |
| Air Melee Damage | Increases the amount of melee damage done while in air combat. | +30% |
| Annulment | Annulment adds a chance to put enemies to sleep. | |
| Attack Speed | Increases melee attack speed by a given percentage. | +30% |
| Ballistic Juggle Time | Increases the amount of time enemies will stay juggled in the air while you shoot them. | +100% |
| Ballistic Lock Distance | Increases the distance at which you can lock onto a target with ballistic weapons. | +10% |
| Ballistic Resistance | Decreases the damage your character takes from ballistic type attacks. | +10% |
| Battle Cry Damage | Increases the damage you inflict while a battle cry is active. | +25% |
| Battle Cry Efficiency | Reduces the combo meter cost of activating your Battle Cries. | +50% |
| Bio Engineer Regeneration | Increases the rate at which health is regenerated from the Bio Engineer skill Idunn's Touch. | +10% |
| Blight | Blight gives a chance of emitting a damaging radiation cluster, capable of spreading to other targets, on contact. | |
| Blunt Resistance | Decreases the damage your character takes from blunt type attacks. e.g. Trolls. | +10% |
| Cannon Damage | Increases damage done by cannon weapons. | +30% |
| Cannon Range | Increases range of cannon weapons. | +20% |
| Defenseless | On contact, there is a chance of nullifying the target's resistances for a short duration. | |
| Dexterity | Dexterity increases the base ranged damage with weapons such as pistols, rifles and cannons. | +50% |
| Dual Wield Attack Radius | Increases the attack radius of dual wield weapons. Also increases weapon damage (although its not suppose to) | +50% |
| Dual Wield Melee Damage | Increases the damage done by all dual wield type weapons. This includes Hammer & Shield weapons. | +30% |
| Enfeebled | Enemies inflict half damage. | |
| Enthalpy Drain | On contact, there is a chance of freezing the target for a short duration. | |
| Equipment State | Decreases the amount of state that an item loses when your character dies. | +95% |
| Experience Bonus | Increases the amount of experience earned from killing enemies. | +10% |
| Exposed | On contact, there is a chance of rendering a target vulnerable to ballistic damage for a short duration. | |
| Graviton Pulse | On contact, there is a chance of creating a short-lived gravity field that pulls targets into it, killing them outright. | |
| Hammer Damage | Increases damage done by all hammer type weapons. | +30% |
| Hammer Fierce Damage | Increases the damage of the fierce attack. | +50% |
| Hammer Fierce Range | Increases the range of the fierce attack. | +20% |
| Hammer Slide Distance | Increases the range at which your character can perform a slide attack with a hammer type weapon.
Bonus Cap: +10% | +10% |
| Healing Effectiveness | Increases healing received from both Health Orbs and Bio Engineer healing abilities. | +30% |
| Health | Increases max hit points. | +50% |
| Hybrid Damage | Increases damage from plasma ranged weapons. | +30% |
| Hybrid Radius | Increases the damage radius of Plasma type ammo. | +30% |
| Impact | On contact, there is a chance of knocking down the target. | |
| Improved Dodge | Increases the chance at which an enemy will miss with an attack. | +50% |
| Improved Reload Speed | Increases how fast you reload your ranged weapons. | +40% |
| Increased Ammo | A bonus applied to your total ammunition capacity for a ranged weapon. | +50% |
| Increased Ruiner Damage | Increases the damage done by Ruiner abilities (RB skill). | +30% |
| Laser Damage | Increases the damage done by all laser type pistols, rifles, and cannons. | +30% |
| Laser Penetration Rate | Decreases the "heat up" time before your lasers will deal full damage. | +50% |
| Leech | Leeches health off of the enemies for your need. | |
| Lightning Induction | On contact, there is a chance of enveloping the target with a lightning field, causing damage over time. | |
| Loot Drop Chance | Increases the chance to get twice as many loot items from enemies. | +15% |
| Mastery | Increases named skill tree node by noted level (class-based). | +4 |
| Melee Juggle Time | Increases the amount of time an enemy will remain airborne when launched. | +20% |
| Metalstorm | Chance of a shot ricocheting off a target to inflict damage on nearby enemies. Lasers penetrate instead of ricochet. | |
| Mobility Disruption | On contact, there is a chance of rooting the target, halting all movement for a short duration. | |
| Necrotized | Chance of emitting a stationary toxin pool that damages targets that touch it for a time. Targets touching it's edges can cause it to spread. | |
| Pierce | Chance of a shot passing through an initial target to damage targets directly behind. | |
| Piercing Resistance | Decreases the damage your character takes from piercing type attacks. | +10% |
| Pistol Damage | Increases the damage of all pistol type weapons. | +30% |
| Pistol Range | Increases the range at which enemies can be damaged by pistol projectiles. | +20% |
| Pulse Munitions | On contact, there is a chance of triggering an EMP, disrupting electronic systems. | |
| Rifle Ballistic Range | Improves the distance your Ballistic weapon can fire. | +20% |
| Rifle Damage | Increases the damage done by all rifle weapons. | +30% |
| Rot | On contact, there is a chance of injecting the target with a toxin, causing damage over time. | |
| Rupture | Rupture adds a chance for explosive damage on attacks | |
| Salvage Bonus | Increases the amount of bounty received from salvaging items. | +50% |
| Sentient Weapon Damage | Increases the damage done by the Fenrir Sentient weapon. | +50% |
| Sentient Weapon Duration | Increases how long your sentient weapon. | |
| Sentient Weapon Speed | Increases the movement speed of sentient weapon skill, possibly also increasing its attack speed. | +50% |
| Slash Resistance | Decreases the damage your character takes from Slash type attacks. Goblins deal Slash damage. | +10% |
| Slowed | On contact, there is a chance of decreasing the target's ballistic rate of fire for a short duration. | |
| Slug Damage | increases damage of all slug based projectiles. | +30% |
| Slug Fire Rate | Increases rate of fire for Slug ammo type ranged weapons. | +30% |
| Snared | On contact, there is a chance of decreasing a target's movement speed for a short duration. | |
| Softened | Open to critical strikes (2x damage) | |
| Soothing | Soothing lowers your aggro making it less likely that enemies will attack you. | +1000% |
| Spider Anti-Missile Duration | Increases the duration of the Bullet-Tree spider ability from the Commando's left tree, which shoots down enemy missiles. | +60% |
| Spider Cooldown | Decreases the cool down timer for spider abilities. | +30% |
| Spider Damage | Increases the damage done by Spider abilities (Y button). | +50% |
| Spider Duration | Increases the amount of time that your spider remains active. | +30% |
| Spider Effect Radius | Increases the radius your spider ability does. | +50% |
| Staff Damage | Increases the damage of all staff type weapons. | +30% |
| Staff Fierce Damage | Increases the damage of the staff fierce attack (push both sticks toward an enemy outside of melee range). | +50% |
| Staff Fierce Range | Increases the range of staff type fierce attacks. | +20% |
| Staff Slide Distance | Increases the distance at which your character can perform a slide attack using a staff type weapon. | +10% |
| Status Effect Damage | Increases damage caused by damaging status effects, such as Thermal Induction Pulse. | +50% |
| Status Effect Duration | Increases the duration of status effects, such as Thermal Induction Pulse. | +100% |
| Strength | Strength increases the base melee damage of your character. | +50% |
| Sword Damage | Increases the damage done by all sword type weapons. | +30% |
| Sword Fierce Damage | Increases the damage done by sword type fierce attacks. | +50% |
| Sword Fierce Range | Increases the range of sword type fierce attacks. | +20% |
| Sword Slide Distance | Increases the distance at which you can slide attack enemies when using sword-type weapons. | +10% |
| Target Acquisition Scrambler | On contact, there is a chance of scrambling a target's mind, causing it to attack your foes. | |
| Thermal Induction Pulse | On contact, there is a chance of setting the target on fire, doing damage over time. | |
| Total Armor | Increases the armor bonus of all equipped items. | +90% |
