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Too Human Database

Special Abilities

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Name Descrption Bonus Cap
1-Handed Critical Increases the critical chance of a 1-Handed weapon. +10%
1-Handed Damage Increases damage done by all one handed swords, staves, and hammers. +30%
2-Handed Damage Increases the damage done by all 2 handed swords, staves, and hammers. +30%
2-Handed Status Chance Increases the chance of inflicting a status problem on a enemy if they are hit by a 2-handed weapon. +5%
Ablative Shield Ablative Shield gives the player a chance of absorbing damage.
Aggression Aggression increases your "aggro" making it more likely that enemies will attack you. +1000%
Air Melee Damage Increases the amount of melee damage done while in air combat. +30%
Annulment Annulment adds a chance to put enemies to sleep.
Attack Speed Increases melee attack speed by a given percentage. +30%
Ballistic Juggle Time Increases the amount of time enemies will stay juggled in the air while you shoot them. +100%
Ballistic Lock Distance Increases the distance at which you can lock onto a target with ballistic weapons. +10%
Ballistic Resistance Decreases the damage your character takes from ballistic type attacks. +10%
Battle Cry Damage Increases the damage you inflict while a battle cry is active. +25%
Battle Cry Efficiency Reduces the combo meter cost of activating your Battle Cries. +50%
Bio Engineer Regeneration Increases the rate at which health is regenerated from the Bio Engineer skill Idunn's Touch. +10%
Blight Blight gives a chance of emitting a damaging radiation cluster, capable of spreading to other targets, on contact.
Blunt Resistance Decreases the damage your character takes from blunt type attacks. e.g. Trolls. +10%
Cannon Damage Increases damage done by cannon weapons. +30%
Cannon Range Increases range of cannon weapons. +20%
Defenseless On contact, there is a chance of nullifying the target's resistances for a short duration.
Dexterity Dexterity increases the base ranged damage with weapons such as pistols, rifles and cannons. +50%
Dual Wield Attack Radius Increases the attack radius of dual wield weapons. Also increases weapon damage (although its not suppose to) +50%
Dual Wield Melee Damage Increases the damage done by all dual wield type weapons. This includes Hammer & Shield weapons. +30%
Enfeebled Enemies inflict half damage.
Enthalpy Drain On contact, there is a chance of freezing the target for a short duration.
Equipment State Decreases the amount of state that an item loses when your character dies. +95%
Experience Bonus Increases the amount of experience earned from killing enemies. +10%
Exposed On contact, there is a chance of rendering a target vulnerable to ballistic damage for a short duration.
Graviton Pulse On contact, there is a chance of creating a short-lived gravity field that pulls targets into it, killing them outright.
Hammer Damage Increases damage done by all hammer type weapons. +30%
Hammer Fierce Damage Increases the damage of the fierce attack. +50%
Hammer Fierce Range Increases the range of the fierce attack. +20%
Hammer Slide Distance Increases the range at which your character can perform a slide attack with a hammer type weapon.

Bonus Cap: +10%

+10%
Healing Effectiveness Increases healing received from both Health Orbs and Bio Engineer healing abilities. +30%
Health Increases max hit points. +50%
Hybrid Damage Increases damage from plasma ranged weapons. +30%
Hybrid Radius Increases the damage radius of Plasma type ammo. +30%
Impact On contact, there is a chance of knocking down the target.
Improved Dodge Increases the chance at which an enemy will miss with an attack. +50%
Improved Reload Speed Increases how fast you reload your ranged weapons. +40%
Increased Ammo A bonus applied to your total ammunition capacity for a ranged weapon. +50%
Increased Ruiner Damage Increases the damage done by Ruiner abilities (RB skill). +30%
Laser Damage Increases the damage done by all laser type pistols, rifles, and cannons. +30%
Laser Penetration Rate Decreases the "heat up" time before your lasers will deal full damage. +50%
Leech Leeches health off of the enemies for your need.
Lightning Induction On contact, there is a chance of enveloping the target with a lightning field, causing damage over time.
Loot Drop Chance Increases the chance to get twice as many loot items from enemies. +15%
Mastery Increases named skill tree node by noted level (class-based). +4
Melee Juggle Time Increases the amount of time an enemy will remain airborne when launched. +20%
Metalstorm Chance of a shot ricocheting off a target to inflict damage on nearby enemies. Lasers penetrate instead of ricochet.
Mobility Disruption On contact, there is a chance of rooting the target, halting all movement for a short duration.
Necrotized Chance of emitting a stationary toxin pool that damages targets that touch it for a time. Targets touching it's edges can cause it to spread.
Pierce Chance of a shot passing through an initial target to damage targets directly behind.
Piercing Resistance Decreases the damage your character takes from piercing type attacks. +10%
Pistol Damage Increases the damage of all pistol type weapons. +30%
Pistol Range Increases the range at which enemies can be damaged by pistol projectiles. +20%
Pulse Munitions On contact, there is a chance of triggering an EMP, disrupting electronic systems.
Rifle Ballistic Range Improves the distance your Ballistic weapon can fire. +20%
Rifle Damage Increases the damage done by all rifle weapons. +30%
Rot On contact, there is a chance of injecting the target with a toxin, causing damage over time.
Rupture Rupture adds a chance for explosive damage on attacks
Salvage Bonus Increases the amount of bounty received from salvaging items. +50%
Sentient Weapon Damage Increases the damage done by the Fenrir Sentient weapon. +50%
Sentient Weapon Duration Increases how long your sentient weapon.
Sentient Weapon Speed Increases the movement speed of sentient weapon skill, possibly also increasing its attack speed. +50%
Slash Resistance Decreases the damage your character takes from Slash type attacks. Goblins deal Slash damage. +10%
Slowed On contact, there is a chance of decreasing the target's ballistic rate of fire for a short duration.
Slug Damage increases damage of all slug based projectiles. +30%
Slug Fire Rate Increases rate of fire for Slug ammo type ranged weapons. +30%
Snared On contact, there is a chance of decreasing a target's movement speed for a short duration.
Softened Open to critical strikes (2x damage)
Soothing Soothing lowers your aggro making it less likely that enemies will attack you. +1000%
Spider Anti-Missile Duration Increases the duration of the Bullet-Tree spider ability from the Commando's left tree, which shoots down enemy missiles. +60%
Spider Cooldown Decreases the cool down timer for spider abilities. +30%
Spider Damage Increases the damage done by Spider abilities (Y button). +50%
Spider Duration Increases the amount of time that your spider remains active. +30%
Spider Effect Radius Increases the radius your spider ability does. +50%
Staff Damage Increases the damage of all staff type weapons. +30%
Staff Fierce Damage Increases the damage of the staff fierce attack (push both sticks toward an enemy outside of melee range). +50%
Staff Fierce Range Increases the range of staff type fierce attacks. +20%
Staff Slide Distance Increases the distance at which your character can perform a slide attack using a staff type weapon. +10%
Status Effect Damage Increases damage caused by damaging status effects, such as Thermal Induction Pulse. +50%
Status Effect Duration Increases the duration of status effects, such as Thermal Induction Pulse. +100%
Strength Strength increases the base melee damage of your character. +50%
Sword Damage Increases the damage done by all sword type weapons. +30%
Sword Fierce Damage Increases the damage done by sword type fierce attacks. +50%
Sword Fierce Range Increases the range of sword type fierce attacks. +20%
Sword Slide Distance Increases the distance at which you can slide attack enemies when using sword-type weapons. +10%
Target Acquisition Scrambler On contact, there is a chance of scrambling a target's mind, causing it to attack your foes.
Thermal Induction Pulse On contact, there is a chance of setting the target on fire, doing damage over time.
Total Armor Increases the armor bonus of all equipped items. +90%

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