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Runic Charms


Runic Charms are special runes that can be found within Cyberspace. A player may have a total of 22 Charms; 2 Equiped and 20 in their Charms Inventory. Thou not immediately usefully they have the potential of becoming a useful aspect of their adventures through the quests needed to become active. To unlock the potential of a Runic Charm you must equip it, complete the Charm quest, and insert the designated runes. Charms provide you with the most rare and special abilities and are well worth your while to acquire and activate. To have the effect of a charm active, it must have all needed runes or lower level charms inserted, the quest completed, and be currently equipped on the Charms screen.

"Charms DO NOT STACK. Example: Equipping two Skein of Ablation charms will not increase the chance ablation will pop. Charms do not have a set percentage. Having one charm is saying "this has a chance of happening". Stacking the same charm is saying "this definitely has the exact same chance as before of happening"."

There is some varied veiws as far as using similar charms ie "two Skein of Ablation". Some players think that having two charms increase the chances while others believe that they do not stack. Without a definate credable source these accounts are at player discretion of whether one should or should not run dual charms. Only through the players own experience can one determine if running two is useful or not and should not immediately be dismissed. Variety is the spice of life however so feel free to not limit yourself unless you feel you are benifiting from what you have.

Contents

Understanding your CharmEdit

Your typical Charm has 7 pieces of information:

  • Level of the Charm (1-3)
  • Its unique name which will be the same color as the Charm (Grey/White,Purple,Red)
  • The Quest required to activate the effects of the Charm
  • Its value (should you decide to salvage it)
  • The Bonus applied to your character of which there are 5 styles (see Bonus)
  • The description of the Charms special ability.
  • The Runes required to complete the Charm.

Only the quest, bonus, and required runes shall be covered next.

QuestEdit

The quest typically requires you to go and kill, collect, find, or activate so many things within Too Human. Each Tier has a number of unique quests that are typically unique to that Tier ie you will never find a Tier 1 Charm that requires you to kill the Helheim boss.

BonusEdit

There are 5 different bonus styles of charms, not including their effects:

  • Weapon
  • Armor
  • Weapon All Skill +1
  • Armor All Skill +1
  • Weapon Armor All Skill +1

These bonus effect are applied to the weapon/armor that you are using at that time. This is applied to all weapons your character will use so thou you may favour your melee weapon, your ballistic weapon will recieve the bonus should you need to range an enemy. The latter 3 bonuses are typically found on Teir 3 Charms and require a great deal of work typically to recieve their bonus

Rune RequirementsEdit

The last important aspect of your Charm is the Runic portion which needs to be completed as well in order to get your Charm working. Starting at Tier 1 you will insert Runes from your Rune inventory to help complete a Tier 1, however at Tier 2 and Tier 3 you will need to have the appropriate previous Tier 1 and Tier 2 Charm to complete their succesors. Typically it requires anywhere between 3-5 Runes typically to complete a Charm, thou one can occassional find on that requires 2 or even 6. The aquirement of runes is as simple as going to the market or by finding them while adventuring.

Charm QuestsEdit

Tier 1 CharmsEdit

Your basic starting ruin typically has simple quests that are easy to complete. Grey/White in color you will find these more frequently than Tier 2 or Tier 3 charms early on with the exception being the occasional NORN well that requires other powers you may not have had starting early in the game. Typically these are accessed via replays of that level or replaying after game completion.

The amount required to complete a basic Tier 1 can vary between the charms even if they are similar in quest type. You can in essence pick up 3 different Activate Wells quests where you need to activate 2, 3, and 4 wells to complete the quests. This is usually because of the different runes on each charm which allow a variety of runes for Tier 2 completions. This is common among Tier 2 level as well to allow Tier 3 quest completion.

Quest Types for Tier 1Edit

  1. Activate Wells
  2. Collect Blueprints
  3. Earn Section Tokens
  4. Find Secret Areas
  5. Kill Dark Elves
  6. Kill Any Enemies
  7. Kill Enemies with Ballistic
  8. Kill Enemies with Hit Count # or Higher
  9. Kill Enemies with Ruiner
  10. Kill Leaders
  11. Kill Undead
  12. Kill Trolls
  13. Kill Trolls by Mounting

Tier 2 CharmsEdit

Purple in color and more uncommon than a Tier 1, these ruins are typically the mid-level quest charm meaning that the required number to complete the quest can be almost double if not more than the amount required by a Tier 1. An example being that a Tier 1 that may require 30 Ruiner kills may will not seem entirely as unnerving as say a Tier 2 that requires 200 Ruiner kills.

If you have a few of these you have advanced enough in the game that you are encountering more and more enemies to kill. This makes the required quests not as difficult to accomplish, just takes a bit longer to complete. Completion of a Tier 2 Charm requires the appropriate completed Tier 1 Charms.

Quest Types for Tier 2Edit

Encompasses all of Tier 1 and includes the following:

  1. Kill Named Enemies
  2. Kill Ice Forest Boss
  3. Kill World Serpent Boss
  4. Kill Helheim Mini Boss

Tier 3 CharmsEdit

Red in color and very infrequent compared to the other Tier's you may or may not find one in your initial play through but stranger things can happen. The quests associated with this tier are the longest and most tedious, requiring sometimes very specific targets (like containers) or an immense amount of time upon which to hunt down and kill targets sometimes into the thousands.

The good thing about these is that they are hands down some of the best charms to have equipped due to the fact all have an All Skill +1. Occasionally you may find a charm that applies the charms effect to both weapon and armor. Investing into a Tier 3 charm and completing it also gains you the achievement 'Aesir Ascendant'. You will need the appropriate completed Tier 2 Charms.

Quest Types for Tier 3Edit

Encompasses all of Tier 1 and includes the following:

  1. Kill Named Enemies
  2. Destroy Containers
  3. Kill Enemies In Air
  4. Kill Goblins
  5. Kill Helheim Boss
  6. Earn All Tokens For Hall of Heroes 0/3*
  7. Earn All Tokens For Helheim 0/3*
  8. Earn All Tokens For Ice Forest 0/3*
  9. Earn All Tokens For World Serpent 0/3*

For info on completing go here.

Runic Charm Completion ExampleEdit

To help clarify how to build a charm here is an example of a Tier 3 Charm.

Recently having aquired a Tier 3 Epic Charm of the Fleshleech it quest requires the killing of 120 Trolls. Being that there is a large number of Troll kills required this will require that the player either runs the run passively by placing it in a rune slot during the normal course of gameplay. However having played the game long enough the player can potential grind The World Serpant level to some success in killing probably the largest number of Trolls. Trolls can also be found in the first two levels of the game.

The runes required are:

Thurisaz.gifTiwaz.gifPerthro.gifOthala.gif

Checking the Charms that are already in the inventory, we find two previously completed Tier 2 Charms that will fit in Thurisaz.gif and Perthro.gif. There is also another Tier 2 which partially complete only needing 54 Dark Elf kills to reach 400 and filling in the Othala.gif slot. Among the Tier 2 is the Tiwaz.gif that requires some work but only requires 3 Tier 1 Charms and the quest to complete.

Among the Tier 1 Charms we find the required three Charms needed for the blank Tier 2. The 3 Tier 1 quests require:

  • 25 Collected Blueprints
  • 200 Enemies killed with Hit Counter 20 or Higher
  • 3 Leader Kills

After inserting the appropriate runes into the Tier 1 either from buying them in the store if not having them already the process begins. Being that by passively running the Tier 3 we can focus on the Tier 1 by starting in the Hall of Heros with fairly easy enemies, sufficient number of Goblin Leaders, and the occasional Troll. Having completed the level almost all of the Tier ones have been completed save the some odd number of 200 enemies needing to be killed. Playing through Ice Forest allows for the completion of the 200 kills.

Having completed these Tier 1's they are inserted into the blank Tier 2 that requires 30 Named Enemy kills. Now one needs to decided how best to proceeded by either completing the Dark elf kills or by running the Named Enemy kills. Being that the charm is almost completed anyways there is plenty of opportunities for Named Kills since any Leader/Troll is a named mob and there is a chance later in play to get the needed named kills.

After completing both Ice Forest and World Serpent the Player is left with grinding Trolls to finish off the charm which may take a few play through or grinds to complete.

Charm EffectsEdit

Tier 1 (Grey/White)Edit

Symbol Charm Bonus Effect
Mannaz.gif Aggression Impendence Weapon On contact, there is a chance of decreasing the target's ballistic rate of fire for a short duration.
Nauthiz.gif Aggression Impendence Node Armor On contact, there is a chance of decreasing the target's ballistic rate of fire for a short duration.
Laguz.gif Annulment Focus Weapon On contact, there is a chance of putting the target to sleep for a short duration.
Mannaz.gif Discontinuity Effector Weapon On contact, there is a chance of rooting the target, halting all movement for a short duration.
Nauthiz.gif Discontinuity Shroud Armor On contact, there is a chance of rooting the target, halting all movement for a short duration.
Kenaz.gif Epic Ruthless Inductor Weapon On contact, there is a chance of nullifying the target's resistance for a short duration.
Laguz.gif Epic Unerring Shot Focus Weapon On contact, there is a chance of rendering a target vulnerable to ballistic damage for a short duration.
Nauthiz.gif Malefactor Locus Armor On contact, there is a chance of decreasing a target's movement speed for a short duration.
Mannaz.gif Malefactor Net Weapon On contact, there is a chance of decreasing a target's movement speed for a short duration.
Kenaz.gif Rupture Field Armor On contact, there is a chance of triggering a small explosion, causing light damage.
Kenaz.gif Rupturing Influence Weapon On contact, there is a chance of triggering a small explosion, causing light damage.

Tier 2 (Purple)Edit

Symbol Charm Bonus Effect
Sowilo.gif Electrostatic Aspect Armor On contact, there is a change of triggering an EMP pulse, disrupting electronic systems.
Raidho.gif Electrostatic Transference Focus Weapon On contact, there is a change of triggering an EMP pulse, disrupting electronic systems.
Perthro.gif Enthalpy Absorption Shroud Armor On contact, there is a chance of freezing the target for a short duration.
Othala.gif Enthalpy Siphon Weapon On contact, there is a chance of freezing the target for a short duration.
Tiwaz.gif Epic Cloak of Enfeeblement Armor On contact, there is a chance of reducing the target's damage output by half for a short duration.
Tiwaz.gif Epic Violation Effector Weapon Chance of a shot passing through an initial target to damage targets directly behind.
Sowilo.gif Grand Blight Insulator Armor On contact, there is a chance of emitting a damaging radiation cluster, capable of spreading to other targets.
Raidho.gif Grand Blight Radiator Weapon On contact, there is a chance of emitting a damaging radiation cluster, capable of spreading to other targets.
Perthro.gif Grand Coruscating Induction Core Armor On contact, there is a chance of enveloping target with a lightning field, causing damage over time.
Othala.gif Grand Coruscating Induction Effector Weapon On contact, there is a chance of enveloping target with a lightning field, causing damage over time.
Othala.gif Grand Rotting Touch Weapon On contact, there is a chance of injecting target with a toxin, causing damage over time.
Perthro.gif Grand Shroud of the Rotskin Armor On contact, there is a chance of injecting target with a toxin, causing damage over time.
Thurisaz.gif Skein of Fallen Minds Armor On Contact, there is a chance of scrambling a target's mind, causing it to attack your foes.
Thurisaz.gif Wreath of Fallen Minds Weapon On Contact, there is a chance of scrambling a target's mind, causing it to attack your foes.

Tier 3 (Red)Edit

Symbol Charm Bonus Effect
Uruz.gif Epic Aura of the Fleshleech Armor, All Skills +1 On contact, there is a chance of converting damage done into health for the player.
Uruz.gif Epic Charm of Blight Weapon, Armor, All Skills +1 On contact, there is a chance of emitting a damaging radiation cluster, capable of spreading to other targets.
Uruz.gif Epic Charm of Lightning Induction Weapon, Armor, All Skills +1 On contact, there is a chance of enveloping target with a lightning field, causing damage over time.
Wunjo.gif Epic Charm of Necrotization Weapon, Armor, All Skills +1 Chance of emitting a stationary toxin pool that damages targets that touch it for a time.
Uruz.gif Epic Charm of Rot Weapon, Armor, All Skills +1 On contact, there is a chance of injecting target with a toxin, causing damage over time.
Wunjo.gif Epic Charm of the Fleshleech Weapon, Armor, All Skills +1 On contact, there is a chance of converting damage done into health for the player.
Uruz.gif Epic Charm of Thermal Induction Weapon, Armor, All Skills +1 On contact, there is a chance of inflicting target with heat-based damage over time.
Uruz.gif Epic Curse of the Fleshleech Weapon, All Skills +1 On contact, there is a chance of converting damage done into health for the player.
Wunjo.gif Epic Graviton Pulse Charm Weapon, Armor, All Skills +1 On contact, there is a chance of creating a short-lived gravity field that pulls targets into it, killing them outright.
Uruz.gif Epic Necrotizing Aura Armor, All Skills +1 Chance of emitting a stationary toxin pool that damages targets that touch it for a time.
Uruz.gif Epic Necrotizing Focus Weapon, All Skills +1 Chance of emitting a stationary toxin pool that damages targets that touch it for a time.
Uruz.gif Epic Strange Attractor Field Armor, All Skills +1 On contact, there is a chance of creating a short-lived gravity field that pulls targets into it, killing them outright.
Uruz.gif Epic Strange Attractor Projection Weapon, All Skills +1 On contact, there is a chance of creating a short-lived gravity field that pulls targets into it, killing them outright.
Uruz.gif Force of Two Hundred Hammers Weapon, All Skills +1 On contact, there is a chance of knocking down the target.
Uruz.gif Grand Molecular Diffusion Focus Weapon, All Skills +1 On contact, there is a chance of making the target vulnerable to critical strikes for a short duration.
Uruz.gif Metalstorm Impeller Weapon, All Skills +1 Chance of a shot ricocheting off target to inflict damage on nearby enemies. Laser penetrate instead of ricochet.
Tiwaz.gif Skein of Ablation Armor, All Skills +1 Chance of absorbing damage taken by the player.

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