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The Interface within "Too Human" is simple yet robust, creating an easy experience for users to navigate through the in-game menus. It is speculated that the interface was initially created to deal with potential technological issues, primarily to prevent burn-in on plasma televisions. The controls were created for longevity and simplicity, allowing gamers to play for long periods of time without finger/hand cramps. Controlling the game within combat and general navigation is effective. The left and right analog sticks are utilized for standard melee combat. Skills are used through the X (Battlecries), Y (Spiders), and RB (Ruiners) buttons. You Jump by pressing the A button, and Dodge Roll by pressing the B button. The HUD is spacious giving the user more room for in-game interactivity.

A view of the hud
Control scheme

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