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Cybernetic Alignment

From Too Human Database

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Cybernetic Human
Icon Name Description Bonus Per Point
Image:cyber1.png Augmented Musculature (0/5) Increases attack damage based on the current in-game hit counter value.

Bonuses are applied at hit counter levels 25, 50, 75, 100, and 150.

1.0%
Max: 5.0%
Image:cyber2.png Enhanced Mobility Actuators (0/10) Increases Slide attack damage.
Requirement: Augumented Musculature Level 2.
2.0%
Max: 20.0%
Image:cyber3.png Retooled Munitions Dispenser (0/10) Increases ammunition capacity for all guns.
Requirement: Enhanced Mobility Actuators Level 6.
5.0%
Max: 50.0%
Image:cyber4.png Spreader of Ruin (0/10) Increases the radius of Ruiner attacks.
Requirement: Enhanced Mobility Actuators Level 6.
1.0%
Max: 10.0%
Image:cyber5.png Ballistic Telemetry Feedback (0/10) Increases the range of Ballistic weapons.
Requirement: Retooled Munitions Dispenser Level 6.
1.0%
Max: 10.0%
Image:cyber6.png Submunition Distributor (0/10) Increases the rate at which bonus effects occur on attacks.
Requirement: Spreader of Ruin Level 6.
0.5%
Max: 5.0%
Image:cyber7.png Terminal Ballistics Analysis (0/10) Increases chance that shots will penetrate the target and hit additional enemies.
Requirement: Ballistic Telemetry Feedback Level 6.
1.0%
Max: 10.0%
Image:cyber8.png Everflowing Source (0/10) Increases the Spider’s maximum deployment time.
Requirement: Submunition Distributor Level 6.
5.0%
Max: 50.0%
Image:cyber9.png Hardened Carbotanium Chassis (0/10) Increases the defensive bonus of equipped armor pieces.
Requirement: Terminal Ballistics Analysis or Everflowing Source Level 6.
1.0%
Max: 10.0%
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