Cybernetic Alignment
From Too Human Database
| Choose Alignment | |
| Human | Cybernetic |
| Icon | Name | Description | Bonus Per Point |
| Augmented Musculature (0/5) | Increases attack damage based on the current in-game hit counter value. Bonuses are applied at hit counter levels 25, 50, 75, 100, and 150. | 1.0% Max: 5.0% |
| Enhanced Mobility Actuators (0/10) | Increases Slide attack damage. Requirement: Augumented Musculature Level 2. | 2.0% Max: 20.0% |
| Retooled Munitions Dispenser (0/10) | Increases ammunition capacity for all guns. Requirement: Enhanced Mobility Actuators Level 6. | 5.0% Max: 50.0% |
| Spreader of Ruin (0/10) | Increases the radius of Ruiner attacks. Requirement: Enhanced Mobility Actuators Level 6. | 1.0% Max: 10.0% |
| Ballistic Telemetry Feedback (0/10) | Increases the range of Ballistic weapons. Requirement: Retooled Munitions Dispenser Level 6. | 1.0% Max: 10.0% |
| Submunition Distributor (0/10) | Increases the rate at which bonus effects occur on attacks. Requirement: Spreader of Ruin Level 6. | 0.5% Max: 5.0% |
| Terminal Ballistics Analysis (0/10) | Increases chance that shots will penetrate the target and hit additional enemies. Requirement: Ballistic Telemetry Feedback Level 6. | 1.0% Max: 10.0% |
| Everflowing Source (0/10) | Increases the Spider’s maximum deployment time. Requirement: Submunition Distributor Level 6. | 5.0% Max: 50.0% |
| Hardened Carbotanium Chassis (0/10) | Increases the defensive bonus of equipped armor pieces. Requirement: Terminal Ballistics Analysis or Everflowing Source Level 6. | 1.0% Max: 10.0% |










