Commando
From Too Human Database
| Choose an Archetype | ||||
| Berserker | BioEngineer | Champion | Commando | Defender |
| Class Bonuses: | Increased Ballistic Damage and Range |
|---|---|
| Increased Grenade & Ammo Capacity | |
| Increased Rate of Fire & Reload Speed | |
| Spider Capacity Bonus | |
| Class Statistics: | Final Melee Damage: -40% |
| Final Ranged Damage: +40% | |
| Base Blunt Resistance: -15% | |
| Base Slash Resistance: -15% | |
| Base Pierce Resistance: -15% | |
| Base Ballistic Range(Pistols/Slug): 1436 | |
| Base Ballistic Range(Pistols/Plasma): 1358 | |
| Base Ballistic Range(Pistols/Laser): 1569 | |
| Base Ballistic Range(Rifle/Slug): 2638 | |
| Base Ballistic Range(Rifle/Plasma): 2493 | |
| Base Ballistic Range(Rifle/Laser): 2760 | |
| Base Ballistic Range(Cannon/Slug): | |
| Base Ballistic Range(Cannon/Plasma): 2994 | |
| Base Ballistic Range(Cannon/Laser): 3317 |
[edit] Biography
Favoring technological gadgetry and stand-off methods of warfare, the Commando specializes in the use of mines, countermeasures, demolitions, and rifles. Able to support his allies through long-range harrying tactics, the Commando is truly a force to be reckoned with.
- Spirit: The Wolf
- Exclusive damage bonus with rifle/grenade launcher.
- Low Health
- High damage output with ballistics
- Low damage output and speed with melee
- Typical combo meter growth with special ranged growth.
- Capable of 1 air attack
- Main Co-op group benefit: Explosive radius
Please check out the skills section.
[edit] Commando Strategies
Pistols will be your best friend the rapid rate of fire and moderate damage will take down Goblins with little difficulty and the very high rate of fire for Slug pistols can be used to your advantage later on in the game.
- When you first find Rifles with decent stats grenades are your best friend. Liberal use of grenades early on in fights (especially when enemies are clumped together) makes everything much easier.
- Choosing alignment for a Commando greatly changes their style of play, Cybernetics gives you the big toys allowing you to deal heavy damage while Human aligned Commandos get some passive skills that improve their survivability.
- Cybernetic Players should focus on their capabilities with cannons so you can fire for longer and at larger distances than a Human Commando with Rifles and Pistols.
- Terminal Ballistics Analysis is very ideal for boosting your Warcry ability; Lightning Cascade gives those shots that penetrate multiple foes additional damage letting a Plasma or Slug Cannon break crowds.
- You'd think a Human Commando lacks the firepower of the Cybernetic as they are denied Cannons but the alignment skills become very useful;
- Calm Under Fire and A Need to Survive combined with Rain of Iron gives a very large increase in rate of fire and reload which can be boosted even higher thanks to all those Rune slots in your equipment.
- Smoothbore is powerful defensive skill with the knockback able to lift enemies of the ground if the rate of fire is high, but where it really shines is when you combine "Calm Under Fire and A Need to Survive combined with Rain of Iron" with Daring Shot, with a very high rate of fire knockback and the chance that shots will ricochet knocking additional foes down pistols can increase the potency further.
- The bane of the Commando is Assault Goblins, as firing while on the move becomes hard when dodging rockets, and shooting the rockets leaves you open to attack.


