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Choose an Archetype
Berserker BioEngineer Champion Commando Defender
Icon Name Description % Bonus Per Point
Cha0 Raven Call (0/5) Ruiner: Press “RB” to activate.

At higher levels, Baldur’s enemies are buffeted by the wings of ravens, knocking them into the air.
Ruiners require 1 combo level to activate. Higher levels activate more powerful Ruiners.
Requirement: Human-aligned.
Level Bonus: Increases Radius.

5.0%
Max: 25.0%
Cha1 Unerring Strike (0/10) Group Skill: Increases chance to inflict bonus damage through critical strikes.
0.5%
Max: 5.0%
Cha2 Immolating Blade (0/10) Increases chance of inflicting fire damage during melee attacks.
Requirement: Unerring Strike Level 6.

1.0%
Max: 10.0%
Cha3 Asgard's Fury (0/10) Increases air melee attack damage.
Requirement: Unerring Strike Level 6.
3.0%
Max: 30.0%
Cha4 Kinship of Gungnir (0/10) Increases Pistol Weapon damage.
Requirement: Unerring Strike Level 6.
3.0%
Max: 30.0%
Cha5 Lament for the Battle-Slain (0/10) Increases Finisher move damage.
Requirement: Immolating Blade Level 1.
3.0%
Max: 30.0%
Cha6 Thermal Induction Mine (0/10) Spider Ability: Press “Y” to activate.

Deploys a mine that explodes upon contact inflicting fire damage.
Requirement: Immolating Blade Level 6.
Level Bonus: Increases Damage and Radius.

5.0%
Max: 50.0%
Cha7 Feeder of Ravens (0/10) Spider Ability: Press “Y” to activate.

Deploys a concussion mine that explodes upon contact, launching victims into the air.
Requirement: Asgard’s Fury Level 6.
Level Bonus: Increases Launch Height.

5.0%
Max: 50.0%
Cha8 Tree of Raining-Iron (0/10) Spider Ability: Press “Y” to activate.

Deploys a chain turret capable of rapid-fire damage.
Requirement: Kinship of Gungnir Level 6.
Level Bonus: Increases Damage.

5.0%
Max: 50.0%
Cha9 One Will Rise Above (0/10) Battle Cry: Press “X” to activate.

Group Skill: All air-based melee attack damage increases while activated.
Requires combo meter to activate. Higher combo levels extend duration.
Requirement: Thermal Induction Mine Level 4.
Level Bonus: Increases Damage and Duration.

5.0%
Max: 50.0%
Cha10 Valiant's Might (0/10) Battle Cry: Press “X” to activate.

Group Skill: All melee attacks cause enemies to be juggled into the air while activated.
Requires combo meter to activate. Higher combo levels extend duration.
Requirement: Feeder of the Ravens Level 4.
Level Bonus: Increases Duration.

5.0%
Max: 50.0%
Cha11 Storm of Mortal Wounds (0/10) Battle Cry: Press “X” to activate.

Group Skill: All enemies struck will be softened and exposed to critical attacks.
Requires combo meter to activate. Higher combo levels extend duration.
Requirement: Tree of Raining-Iron Level 4.
Level Bonus: Increases Duration.

5.0%
Max: 50.0%
Cha12 Warrior of the Blood-Eel (0/10) Increases Sword weapon damage.
Requirement: One Will Rise Above Level 6.
3.0%
Max: 30.0%
Cha13 Ascent to Valhalla (0/10) Increases juggle attack launch height.
Requirement: Valiant’s Might Level 6.
2.0%
Max: 20.0%
Cha14 Stopping Power (0/10) Increases Slug ammunition damage.
Requirement: Storm of Mortal Wounds Level 6.
4.0%
Max: 40.0%
Fenrir0 Spirit of Fenrir (0/10) Sentient Power: Click L & R Analog Sticks to activate.

Gain massive amounts of combo meter by unleashing the power of Fenrir to attack all nearby enemies.
Requirement: Warrior of the Blood-Eel, Ascent to Valhalla, or Stopping Power Level 8.
Level Bonus: Increases Duration.

5.0%
Max: 50.0%


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