BioEngineer
From Too Human Database
| Choose an Archetype | ||||
| Berserker | BioEngineer | Champion | Commando | Defender |
| HIT POINTS | The amount of life you have. | |
| MELEE | Physical Attack Power | |
| BALLISTICS | Ranged and Explosive Attack Power | |
| ARMOR | Reduces chances of being damaged. | |
| SPECIALIZATION: Regeneration, Healing | ||
| Class Bonuses: | Self and Group Regeneration |
| Healing Abilities | |
| Class Statistics: | Final Melee Damage: -25% |
| Final Ranged Damage: -15% | |
| Base Blunt Resistance: -25% | |
| Base Slash Resistance: -25% | |
| Base Pierce Resistance: -25% | |
| Base Ballistic Range(Pistols/Slug): 1299 | |
| Base Ballistic Range(Pistols/Plasma): 1229 | |
| Base Ballistic Range(Pistols/Laser): 1420 | |
| Base Ballistic Range(Rifle/Slug): 2387 | |
| Base Ballistic Range(Rifle/Plasma): 2256 | |
| Base Ballistic Range(Rifle/Laser): 2522 | |
| Base Ballistic Range(Cannon/Slug): | |
| Base Ballistic Range(Cannon/Plasma): 2709 | |
| Base Ballistic Range(Cannon/Laser): 3001 |
[edit] Biography
Please check out the Skills section. |


