Provides a maximum increase of 9% to the damage you cause, increasing at 25 hit intervals up to 150. So if you have a staff that does 2000 points of damage, when you reach 25, it will do 2180. It will increase another 9% at 50, then again until your hit counter reaches 150. When capped, you will do 3355 damage every hit, an increase of 1354. This is before any other mofifiers are added for air kills, critical hits, or slide attack damage. As you can see, 9% may not sound like much, but at the rate your character will build up his hit counter (especially a Berserker or a Champion) this skill can soon turn you into a powerhouse of damage.