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Arenas

From Too Human Database

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Arena, or "Pit Fight", is the term used to describe an encounter in Too Human in which the player will encounter swarms of enemies which they may or may not have to defeat in a certain time limit in order to unlock an obelisk that has a generous loot drop. The arenas have to be unlocked by either opening them in cyberspace or with a hidden switch. Some may be behind breakable areas.


A standard "Pit Fight" Arena encounter can be seen in this video of the 'Berserker' class. [[1]]

Hall of Hereos 1-1
The first set of two arena challenges can be unlocked from cyberspace. This is the second well that you will find. It is located at the left of the area where you will fight a group of goblins and three missle goblins. At the top of the stairs you will see three doors that are locked. The well is to the left. If you go right you will encounter a small group of goblins with an exploding goblin. Enter the well and you will find a giant rock to turn. Once pointed at one of the doors it will open it in the real world. The left door has an elite goblin and then a horde of regular golbins. The middle door is a 40 second timed arena with just a horde of regular goblins. The door to the right just has a large obelisk to loot. Generally I would go there first.
The third arena challenge is found after you fight the troll and two missle goblins. To unlock the door you will find a switch at the top of the stairs on the left. It will open the door on the right. This is another 40 second timed arena. It has a horde of goblins and a couple polarites mixed in.

Hall of Hereos 1-2
The second arena challenge is also activated through cyberspace. Upon reaching the narrow room with a bridge running across the middle, turn around, go to the previous room, and activate the well. Inside cyberspace, use the "push" ability to throw a rock through a wooden wall, and a small sliding door will open back in the bridge room. After clearing the room, follow the path through the sliding door. It will lead you across a bridge and into an elevator, which leads to the last arena challenge of the level.


Ice Forest 1-1
The first arena is after the third purple jump pad to the right in multiplayer and campaign replay, (which is the second jump pad in the normal campaign mode after the cutscene with the wolf trooper being shot with an arrow). You need to destroy a stone looking panel section along the inner circle wall which can be targetted with ranged weapons or melee. It has a 5 minute timer to complete all of the different levels, which progress in difficulty as you defeat each level and progress up the elevator.

Ice Forest 1-2
The second arena in this level is also accessed through a stone looking panel on the inner wall. It is the second to the last of similar looking panels before the giant red tunnel section. The tunnel has an open roof with red beams going around, and can be easily identified as a long straight area with several ramps going up compared to the circular or short paths in most of the level. The large red tunnel will be in the right hand front corner of the screen when looking forward along the path when your at the right spot for the arena. There will be barriers blocking part of the tunnel and if you've gone that far to reach these barriers turn around and start looking for the panel to destroy.



Hellheim 4-4
After defeating Garm, you will enter a hallway with several enemies in it. Along the right hand side will be a breakable windowish wall section that looks different from the rest of the walls. It is the second panel on the right in the hall section before the first statue in the hallway.

References:

[[2]] [[3]]

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