From Too Human Database
[edit] Class Statistics
| HIT POINTS
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| The amount of life you have.
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| MELEE
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| Physical Attack Power
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| BALLISTICS
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| Ranged and Explosive Attack Power
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| ARMOR
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| Reduces chances of being damaged.
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| SPECIALIZATION: Regeneration, Healing
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| Class Bonuses:
| Self and Group Regeneration
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| Healing Abilities
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| Class Statistics:
| Final Melee Damage: -25%
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| Final Ranged Damage: -15%
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| Base Blunt Resistance: -25%
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| Base Slash Resistance: -25%
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| Base Pierce Resistance: -25%
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| Base Ballistic Range(Pistols/Slug): 1299
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| Base Ballistic Range(Pistols/Plasma): 1229
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| Base Ballistic Range(Pistols/Laser): 1420
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| Base Ballistic Range(Rifle/Slug): 2387
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| Base Ballistic Range(Rifle/Plasma): 2256
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| Base Ballistic Range(Rifle/Laser): 2522
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| Base Ballistic Range(Cannon/Slug):
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| Base Ballistic Range(Cannon/Plasma):
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| Base Ballistic Range(Cannon/Laser):
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[edit] Biography
A master of cybernetics as well as mundane combat, the Bio Engineer repairs damage sustained on the battlefield, increasing health bonuses of himself and his allies, enabling them to take the fight directly into the heart of the enemy.
- Can heal self and allies.
- Diminished melee and missile damage.
Please check out the Skills section.
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