Increases the amount of melee damage done while in air combat.
For example, say the minimum is 100 and maximum is 100. If the rune does +3% to the damage, the maximum and minimum would both be 103 (100+3%)
Bonus Cap: +30%
Increases the amount of melee damage done while in air combat.
For example, say the minimum is 100 and maximum is 100. If the rune does +3% to the damage, the maximum and minimum would both be 103 (100+3%)
Bonus Cap: +30%